;**************************************
;
; Tomb Raider IV Script File
; Release Version 1.00
;
;**************************************

;--------------------------------------
; Platform Definitions
;--------------------------------------

[PSXExtensions]
Level=	.PSX
Cut=	.CUT
FMV=	.FMV

[PCExtensions]
Level=	.TR4
Cut=	.TR4
FMV=	.BIK

;--------------------------------------
; Language Filenames
;--------------------------------------

[Language]
File=	0,ENGLISH.TXT

;--------------------------------------
; Options
;--------------------------------------

[Options]
LoadSave=	ENABLED
Title=	ENABLED
PlayAnyLevel= DISABLED


WorldFarView= 75

InputTimeout=	18000		; frames * seconds = 60x30
FlyCheat=	ENABLED
Security=	$55
DemoDisc=	DISABLED
CRS=ENABLED

;--------------------------------------
; Title
;--------------------------------------

[Title]
Customize=CUST_KEEP_DEAD_ENEMIES, ENABLED
LoadCamera=	84246,-533,78233,81622,-1514,78208,40	;src x,y,z target x,y,z, room
Level=		DATA\TITLE,104

;--------------------------------------
; Levels
;--------------------------------------


[Level]
Name=	Golden Hawk Twenty Three
Customize=CUST_SET_SECRET_NUMBER, 15
Customize=CUST_CAMERA, IGNORE, 1000, -200, $0, 1000, IGNORE, -1000, IGNORE, IGNORE
#INCLUDE "Equipment_enemy1.txt"
;#INCLUDE "all_puzzle_key.txt"
Parameters=PARAM_MOVE_ITEM, 1, IGNORE, 345, DIR_UP, 1050, 8, IGNORE, IGNORE
Parameters=PARAM_SET_CAMERA, 1, IGNORE, 512, IGNORE, $0,  IGNORE
Parameters=PARAM_SET_CAMERA, 2, IGNORE, 1024, IGNORE, $8000,  IGNORE
Parameters=PARAM_MOVE_ITEM, 2, IGNORE, 62, DIR_EAST, 1024, 8, IGNORE, IGNORE
Parameters=PARAM_MOVE_ITEM, 3, IGNORE, 960, DIR_down, 1024, 64, IGNORE, IGNORE
Parameters=PARAM_MOVE_ITEM, 4, IGNORE, 675, DIR_down, 1024, 64, IGNORE, IGNORE
Parameters=PARAM_MOVE_ITEM, 5, IGNORE, 934, DIR_down, 1024, 64, IGNORE, IGNORE

GlobalTrigger=10, FGT_SINGLE_SHOT, GT_ENEMY_KILLED,  368, IGNORE, 10,  IGNORE ;enemy killed print text
TriggerGroup=10,  $2000, 64, $A05 ;print text



Customize=CUST_FLARE, FFL_ADD_FIRE+FFL_ADD_SPARKS+FFL_ADD_SMOKE_TO_SPARKS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Puzzle= 2,Hawk, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 6,Dragon, $0030,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 9,Deer, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 10,Cat, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 11,Horse, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 12,Key, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Horizon=	ENABLED
Lightning= ENABLED
Snow=SNOW_SINGLE_ROOM
ResetHUB= 5
PreserveInventory=ENABLED
Layer1=		50,50,50,20
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
Level=		DATA\630,107  ;630


[Level]
Name=	Golden Hawk Twenty Three
Customize=CUST_SET_SECRET_NUMBER, 15
Customize=CUST_CAMERA, IGNORE, 1000, -200, $0, 1000, IGNORE, -1000, IGNORE, IGNORE
#INCLUDE "Equipment_enemy1.txt"
;#INCLUDE "all_puzzle_key.txt"
Parameters=PARAM_MOVE_ITEM, 1, IGNORE, 345, DIR_UP, 1050, 8, IGNORE, IGNORE
Parameters=PARAM_SET_CAMERA, 1, IGNORE, 512, IGNORE, $0,  IGNORE
Parameters=PARAM_SET_CAMERA, 2, IGNORE, 1024, IGNORE, $8000,  IGNORE
Parameters=PARAM_MOVE_ITEM, 2, IGNORE, 62, DIR_EAST, 1024, 8, IGNORE, IGNORE
Customize=CUST_FLARE, FFL_ADD_FIRE+FFL_ADD_SPARKS+FFL_ADD_SMOKE_TO_SPARKS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Puzzle= 2,Hawk, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 6,Dragon, $0030,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 9,Deer, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 10,Cat, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 11,Horse, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 12,Key, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Horizon=	ENABLED
Lightning= ENABLED
Snow=SNOW_SINGLE_ROOM
;ResetHUB= 3
PreserveInventory=ENABLED
Layer1=		50,50,50,20
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
Level=		DATA\631,107  

[Level]
Name=	Golden Hawk Twenty Three

Customize=CUST_SET_SECRET_NUMBER, 15
Customize=CUST_CAMERA, IGNORE, 1000, -200, $0, 1000, IGNORE, -1000, IGNORE, IGNORE
#INCLUDE "Equipment_enemy1.txt"
;#INCLUDE "all_puzzle_key.txt"
Parameters=PARAM_MOVE_ITEM, 1, IGNORE, 345, DIR_UP, 1050, 8, IGNORE, IGNORE
Parameters=PARAM_SET_CAMERA, 1, IGNORE, 512, IGNORE, $0,  IGNORE
Parameters=PARAM_SET_CAMERA, 2, IGNORE, 1024, IGNORE, $8000,  IGNORE
Parameters=PARAM_MOVE_ITEM, 2, IGNORE, 62, DIR_EAST, 1024, 8, IGNORE, IGNORE
Customize=CUST_FLARE, FFL_ADD_FIRE+FFL_ADD_SPARKS+FFL_ADD_SMOKE_TO_SPARKS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Puzzle= 2,Hawk, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 6,Dragon, $0030,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 9,Deer, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 10,Cat, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 11,Horse, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 12,Key, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002

GlobalTrigger=10, FGT_SINGLE_SHOT, GT_ENEMY_KILLED,  475, IGNORE, 10,  IGNORE ;enemy killed print text
TriggerGroup=10,  $2000, 64, $60F ;print text

GlobalTrigger=11, FGT_SINGLE_SHOT, GT_ENEMY_KILLED,  37, IGNORE, 11,  IGNORE ;enemy killed print text
TriggerGroup=11,   $2000, 64, $611 ;print text

Horizon=	ENABLED
Lightning= ENABLED
Snow=SNOW_SINGLE_ROOM
;ResetHUB= 3
PreserveInventory=ENABLED
Layer1=		50,50,50,20
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
Level=		DATA\632,107  

[Level]
Name=	Golden Hawk Twenty Three

Customize=CUST_SET_SECRET_NUMBER, 15
Customize=CUST_CAMERA, IGNORE, 1000, -200, $0, 1000, IGNORE, -1000, IGNORE, IGNORE
#INCLUDE "Equipment_enemy1.txt"
;#INCLUDE "all_puzzle_key.txt"
Parameters=PARAM_MOVE_ITEM, 1, IGNORE, 345, DIR_UP, 1050, 8, IGNORE, IGNORE
Parameters=PARAM_SET_CAMERA, 1, IGNORE, 512, IGNORE, $0,  IGNORE
Parameters=PARAM_SET_CAMERA, 2, IGNORE, 1024, IGNORE, $8000,  IGNORE
Parameters=PARAM_MOVE_ITEM, 2, IGNORE, 62, DIR_EAST, 1024, 8, IGNORE, IGNORE
Customize=CUST_FLARE, FFL_ADD_FIRE+FFL_ADD_SPARKS+FFL_ADD_SMOKE_TO_SPARKS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

GlobalTrigger=10, FGT_SINGLE_SHOT, GT_ENEMY_KILLED,  4, IGNORE, 10,  IGNORE ;enemy killed print text
TriggerGroup=10,  $2000, 64, $613 ;print text

   
 
Puzzle= 2,Hawk, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 6,Dragon, $0030,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 9,Deer, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 10,Cat, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 11,Horse, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Puzzle= 12,Key, $0008,$0400,IGNORE,IGNORE,IGNORE,$0002
Horizon=	ENABLED
Lightning= ENABLED
Snow=SNOW_SINGLE_ROOM
;ResetHUB= 3
PreserveInventory=ENABLED
Layer1=		50,50,50,20
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
Level=		DATA\633,107  








[Level]
Name=		Credits Level
;--------------------------------------
Customize= CUST_TEXT_ON_FLY_SCREEN, ENABLED
TriggerGroup= 2, $5000, 5, $2D, $2000, 66, $0002, $2000, 201, $424 
GlobalTrigger= 2, FGT_SINGLE_SHOT, GT_VSCROLL_LAST_VISIBLE, 0, IGNORE, 3, IGNORE
GlobalTrigger= 3, IGNORE, GT_VSCROLL_COMPLETE, 36, IGNORE, 4, IGNORE
TriggerGroup= 4, $2000, 82, $A
;--------------------------------------
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
Level=		DATA\CREDITS,097





